Press Space or click the Roll button to create 2 dice and reset the timer. Merge dice numbers (like 1+5, 3+3, or 2+2+2) to create a 6. When you merge two sixes, you get the X dice, which can destroy any other dice. The higher the dice value destroyed and the more time left on the timer, the higher your score! You can click the "?" button to check every merge combination.
The timer starts with 10 seconds, and then gets reduced to 5 seconds after 2 minutes.
Dice Merge is a quick-thinking puzzle game in which you combine dice against a short timer. Each roll adds two dice to the board and resets the clock to ten seconds, and your points are multiplied by the time remaining when you score.
The aim is to merge dice whose values add up to six, for example one and five, two threes or three twos. Combining two sixes creates a special X die, which can destroy any other die for extra points. Destroying a higher value with more time left on the clock gives a bigger score. You can only hold a limited number of dice, so planning merges is just as important as speed.
Press Space or click Roll to add new dice, then drag them onto each other to merge. The question mark button shows every valid combination. Try to make merges right after rolling while the timer is still high, because the multiplier rewards quick decisions more than anything else.
In the same vein on Plays Games: Dice Puzzle, Nullify - Merge Math and HexaSort.
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Dice Merge is a quick-thinking puzzle game in which you combine dice against a short timer. Each roll adds two dice to the board and resets the clock to ten seconds, and your points are multiplied by the time remaining when you score.
The aim is to merge dice whose values add up to six, for example one and five, two threes or three twos. Combining two sixes creates a special X die, which can destroy any other die for extra points. Destroying a higher value with more time left on the clock gives a bigger score. You can only hold a limited number of dice, so planning merges is just as important as speed.
Press Space or click Roll to add new dice, then drag them onto each other to merge. The question mark button shows every valid combination. Try to make merges right after rolling while the timer is still high, because the multiplier rewards quick decisions more than anything else.
In the same vein on Plays Games: Dice Puzzle, Nullify - Merge Math and HexaSort.
Press Space or click the Roll button to create 2 dice and reset the timer. Merge dice numbers (like 1+5, 3+3, or 2+2+2) to create a 6. When you merge two sixes, you get the X dice, which can destroy any other dice. The higher the dice value destroyed and the more time left on the timer, the higher your score! You can click the "?" button to check every merge combination.
The timer starts with 10 seconds, and then gets reduced to 5 seconds after 2 minutes.