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Dicey Chickens

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Dicey Chickens

Pick a hero to defend the castle at the start of each run (and recruit more heroes between waves as you progress). Your heroes roll on their own — you don’t choose attacks manually, but you can tap a hero’s die anytime to force an instant reroll when you need a clutch hit. Enemies walk straight toward the castle and chip away at its HP when they reach the wall, so keep them off the lane with your dice attacks. Every kill earns XP; when you level up, choose one of three spell upgrades to grow die faces, copy your strongest side, roll faster, or unlock hero-specific combos. Clear all five waves to win the stage and earn rewards; use those rewards in the Hero Upgrades and Spell Book menus to get stronger before your next run.

A dice-vs-monsters castle defense game. Your chicken heroes stand at the bottom of the battlefield and roll six-sided dice automatically — whatever face lands fires that attack upward at monsters marching down from the top. Each hero’s die is built from two attack types (and sometimes shield, heal, or speed faces), so every roll matters. Kill enemies to gain XP, level up, and pick spells that upgrade die faces or add effects like bleed, poison, freeze, and knockback. Survive five waves per stage — recruiting up to three heroes along the way — with the final wave being a boss fight. Win by clearing all waves; lose if your castle HP hits zero. Between runs you earn coins, crystals, and weapon shards to permanently upgrade heroes, rank up spells, and push through 100 stages across ten worlds in the Chicken Coop Run campaign.

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About this game

A dice-vs-monsters castle defense game. Your chicken heroes stand at the bottom of the battlefield and roll six-sided dice automatically — whatever face lands fires that attack upward at monsters marching down from the top. Each hero’s die is built from two attack types (and sometimes shield, heal, or speed faces), so every roll matters. Kill enemies to gain XP, level up, and pick spells that upgrade die faces or add effects like bleed, poison, freeze, and knockback. Survive five waves per stage — recruiting up to three heroes along the way — with the final wave being a boss fight. Win by clearing all waves; lose if your castle HP hits zero. Between runs you earn coins, crystals, and weapon shards to permanently upgrade heroes, rank up spells, and push through 100 stages across ten worlds in the Chicken Coop Run campaign.

How to play

Pick a hero to defend the castle at the start of each run (and recruit more heroes between waves as you progress). Your heroes roll on their own — you don’t choose attacks manually, but you can tap a hero’s die anytime to force an instant reroll when you need a clutch hit. Enemies walk straight toward the castle and chip away at its HP when they reach the wall, so keep them off the lane with your dice attacks. Every kill earns XP; when you level up, choose one of three spell upgrades to grow die faces, copy your strongest side, roll faster, or unlock hero-specific combos. Clear all five waves to win the stage and earn rewards; use those rewards in the Hero Upgrades and Spell Book menus to get stronger before your next run.

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