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Dicey Chickens

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Dicey Chickens

Pick a hero to defend the castle at the start of each run (and recruit more heroes between waves as you progress). Your heroes roll on their own — you don’t choose attacks manually, but you can tap a hero’s die anytime to force an instant reroll when you need a clutch hit. Enemies walk straight toward the castle and chip away at its HP when they reach the wall, so keep them off the lane with your dice attacks. Every kill earns XP; when you level up, choose one of three spell upgrades to grow die faces, copy your strongest side, roll faster, or unlock hero-specific combos. Clear all five waves to win the stage and earn rewards; use those rewards in the Hero Upgrades and Spell Book menus to get stronger before your next run.

Dicey Chickens is a castle defence game in which chicken heroes fight monsters using dice. Your heroes stand at the bottom of the battlefield and roll six-sided dice automatically, and the face that lands decides which attack is fired upward at the advancing enemies.

Each hero's die combines two attack types, sometimes with shield, healing or speed faces. Defeating monsters earns experience, and levelling up lets you choose spells that improve die faces or add effects such as bleed, poison, freeze and knockback. Each stage has five waves, ending with a boss, and you can recruit up to three heroes. You lose if the castle's health reaches zero. Between runs, coins, crystals and weapons help you grow stronger.

Your heroes roll on their own, but you can tap a die at any time to force a reroll. The game runs on computers and mobile devices in landscape mode. Save rerolls for dangerous moments, such as when a boss is about to reach the castle.

If it clicks with you, DEAD FREQUENCY, Robby Mini Games and Soda Sandbox are close in spirit.

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About this game

Dicey Chickens is a castle defence game in which chicken heroes fight monsters using dice. Your heroes stand at the bottom of the battlefield and roll six-sided dice automatically, and the face that lands decides which attack is fired upward at the advancing enemies.

Each hero's die combines two attack types, sometimes with shield, healing or speed faces. Defeating monsters earns experience, and levelling up lets you choose spells that improve die faces or add effects such as bleed, poison, freeze and knockback. Each stage has five waves, ending with a boss, and you can recruit up to three heroes. You lose if the castle's health reaches zero. Between runs, coins, crystals and weapons help you grow stronger.

Your heroes roll on their own, but you can tap a die at any time to force a reroll. The game runs on computers and mobile devices in landscape mode. Save rerolls for dangerous moments, such as when a boss is about to reach the castle.

If it clicks with you, DEAD FREQUENCY, Robby Mini Games and Soda Sandbox are close in spirit.

How to play

Pick a hero to defend the castle at the start of each run (and recruit more heroes between waves as you progress). Your heroes roll on their own — you don’t choose attacks manually, but you can tap a hero’s die anytime to force an instant reroll when you need a clutch hit. Enemies walk straight toward the castle and chip away at its HP when they reach the wall, so keep them off the lane with your dice attacks. Every kill earns XP; when you level up, choose one of three spell upgrades to grow die faces, copy your strongest side, roll faster, or unlock hero-specific combos. Clear all five waves to win the stage and earn rewards; use those rewards in the Hero Upgrades and Spell Book menus to get stronger before your next run.

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