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Draw & Save

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Draw & Save

Five steps, then four rules that actually decide runs — and those rules are the part most listings get wrong. I pulled them from the code rather than guessing:

Everyone, or nobody — leave one swimmer and the level fails
All the clocks run at once from release, so a half-empty bar means that swimmer goes first
One touch and you're done — rocks and sharks both sink you and reset the count to zero
Sharks move while you do — draw for where they'll be, not where they are

🚤 You're the last boat on the beach.

Someone's gone under past the buoys — and the fins are already circling. 🦈

You get one shot. Trace a route across the water with your finger, let go, and watch it happen. No steering. No brakes. No takebacks. ⚡

🦈 Sharks patrol in loops that do not wait for you.
🪨 Rocks don't move. They also don't forgive.
💥 Clip either one and the entire run is gone.

Easy to draw. Brutal to plan.

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About this game

🚤 You're the last boat on the beach.

Someone's gone under past the buoys — and the fins are already circling. 🦈

You get one shot. Trace a route across the water with your finger, let go, and watch it happen. No steering. No brakes. No takebacks. ⚡

🦈 Sharks patrol in loops that do not wait for you.
🪨 Rocks don't move. They also don't forgive.
💥 Clip either one and the entire run is gone.

Easy to draw. Brutal to plan.

How to play

Five steps, then four rules that actually decide runs — and those rules are the part most listings get wrong. I pulled them from the code rather than guessing:

Everyone, or nobody — leave one swimmer and the level fails
All the clocks run at once from release, so a half-empty bar means that swimmer goes first
One touch and you're done — rocks and sharks both sink you and reset the count to zero
Sharks move while you do — draw for where they'll be, not where they are

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