How to play:
1. Aiming:
Move your cursor to aim-the arrow on the ball shows the strike direction.
2. Power Charging:
Hold LMB to fill the arrow’s power gauge. Release to launch the ball! Striking too early cancels the shot.
3. Collecting Stickers:
After striking, the ball bounces off walls, collecting stickers, coins, and crystals. The more you gather in one turn, the higher your combo and bonuses!
4. Triggers:
Collect special icons (magnet, x2, freeze, etc.) to power up the ball or alter sticker behavior. For example, "Ghost" lets the ball pass through triggers, while "Double Move" grants a second strike without new stickers appearing.
5. Buying Packs:
Before your first turn, choose a free Level 1 pack. Each pack contains 100 stickers, with 10 appearing per turn.
6. Strategy Tips:
Use "Freeze" or "Bonus" to increase the number of stickers on the field.
Combine triggers like "Magnet" + "x2" for double rewards.
Prioritize Holo-stickers - they grant x2 coins!
StickerBall is an arcade collecting game in which you launch a ball to gather stickers. Each turn opens a pack and sends ten stickers flying onto the field, and any you fail to collect before the turn ends disappear. Your overall goal is to complete a set of one hundred and eighty stickers across nine levels.
What makes it lively are the fourteen triggers. Hitting them can freeze stickers in place, double rewards, turn the ball into a magnet or a ghost, start a disco mode or even give you two balls at once. Collecting many stickers in one turn builds a combo that earns more coins, and rare holo stickers give double currency.
To play, move the cursor to aim, using the arrow on the ball as a guide. Hold the left mouse button to charge power and release to launch; letting go too soon cancels the shot. The game also works on mobile. Aim for walls near clusters of stickers, so the ball bounces through the group several times.
Similar picks on Plays Games: Rolling Balls 3D, Art'N Ball and Cannon Strike.
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StickerBall is an arcade collecting game in which you launch a ball to gather stickers. Each turn opens a pack and sends ten stickers flying onto the field, and any you fail to collect before the turn ends disappear. Your overall goal is to complete a set of one hundred and eighty stickers across nine levels.
What makes it lively are the fourteen triggers. Hitting them can freeze stickers in place, double rewards, turn the ball into a magnet or a ghost, start a disco mode or even give you two balls at once. Collecting many stickers in one turn builds a combo that earns more coins, and rare holo stickers give double currency.
To play, move the cursor to aim, using the arrow on the ball as a guide. Hold the left mouse button to charge power and release to launch; letting go too soon cancels the shot. The game also works on mobile. Aim for walls near clusters of stickers, so the ball bounces through the group several times.
Similar picks on Plays Games: Rolling Balls 3D, Art'N Ball and Cannon Strike.
How to play:
1. Aiming:
Move your cursor to aim-the arrow on the ball shows the strike direction.
2. Power Charging:
Hold LMB to fill the arrow’s power gauge. Release to launch the ball! Striking too early cancels the shot.
3. Collecting Stickers:
After striking, the ball bounces off walls, collecting stickers, coins, and crystals. The more you gather in one turn, the higher your combo and bonuses!
4. Triggers:
Collect special icons (magnet, x2, freeze, etc.) to power up the ball or alter sticker behavior. For example, "Ghost" lets the ball pass through triggers, while "Double Move" grants a second strike without new stickers appearing.
5. Buying Packs:
Before your first turn, choose a free Level 1 pack. Each pack contains 100 stickers, with 10 appearing per turn.
6. Strategy Tips:
Use "Freeze" or "Bonus" to increase the number of stickers on the field.
Combine triggers like "Magnet" + "x2" for double rewards.
Prioritize Holo-stickers - they grant x2 coins!