Score as many points as you can before the two minutes run out.
Mouse or touch: press anywhere on the screen and drag. The circle is the highest point the ball will reach, and the dotted line shows how it gets there. Let go to shoot. If you let go without dragging, the throw is cancelled.
Keyboard: the arrow keys move the circle, Space shoots.
Longer shots score more. Clean swishes, bank shots and makes in a row raise your multiplier, and a miss resets the streak. P or Esc pauses the game. On a phone, play in landscape.
You have two minutes. A ball appears somewhere on the court, you drag to set the top of its arc and let go. A new ball is waiting as soon as the last one leaves your hand.
A make is worth the length of the shot, measured to the centimetre, times your multiplier. A clean swish adds 1 to it, a bank shot adds 0.5, and every make in a row adds another 1, up to ×10. One miss and the streak is gone. A shot released before 0:00 that drops after the buzzer gets 5 extra points.
The ball flies in 3D and spins. The rim gives a little when it's hit, so a shot that clips the iron can still roll in, or rattle out.
Ranked games go on the global leaderboard and count toward your league, and you can be relegated from a league too. Practice has no clock and counts for nothing, so that's the place to learn the long ones.
Sign in to join the conversation.
You have two minutes. A ball appears somewhere on the court, you drag to set the top of its arc and let go. A new ball is waiting as soon as the last one leaves your hand.
A make is worth the length of the shot, measured to the centimetre, times your multiplier. A clean swish adds 1 to it, a bank shot adds 0.5, and every make in a row adds another 1, up to ×10. One miss and the streak is gone. A shot released before 0:00 that drops after the buzzer gets 5 extra points.
The ball flies in 3D and spins. The rim gives a little when it's hit, so a shot that clips the iron can still roll in, or rattle out.
Ranked games go on the global leaderboard and count toward your league, and you can be relegated from a league too. Practice has no clock and counts for nothing, so that's the place to learn the long ones.
Score as many points as you can before the two minutes run out.
Mouse or touch: press anywhere on the screen and drag. The circle is the highest point the ball will reach, and the dotted line shows how it gets there. Let go to shoot. If you let go without dragging, the throw is cancelled.
Keyboard: the arrow keys move the circle, Space shoots.
Longer shots score more. Clean swishes, bank shots and makes in a row raise your multiplier, and a miss resets the streak. P or Esc pauses the game. On a phone, play in landscape.